After years of speculation, The Legend of Zelda: Ocarina of Time has been reborn on modern consoles. The remake, released on Thursday, aims to reintroduce a game often hailed as one of the greatest ever made to a new generation while satisfying nostalgic fans.
A Legendary Legacy
When Ocarina of Time first launched in 1998 for the Nintendo 64, it was a groundbreaking title. IGN called it "the biggest game of the decade," and it set the standard for 3D gaming. Many mechanics we now take for granted, such as lock-on targeting, horseback riding, and sword-and-shield combat, were either pioneered or perfected in this game. It received near-perfect scores from critics and remains the highest-rated game on Metacritic, a testament to its enduring influence.
Remaking a Masterpiece
So how do you remake a masterpiece? Nintendo chose not to reinvent the wheel but to produce an experience that plays very similarly to the N64 classic. This approach will feel familiar to those who grew up with the original, but it also raises questions about whether the remake does enough to justify its existence.
Video game remakes differ from film or TV remakes; fans often crave a fresh take that leverages technological advancements. In the nearly 30 years since Ocarina of Time debuted, gaming has evolved significantly. "When you compare the games in the past and the games in modern times, the norms of what people expect from a game have evolved naturally," Nintendo producer Hidemaro Fujibayashi told the BBC. "In the past, games where the users may have needed more imagination to fill the blanks or the gaps are now clearly expressed through the graphics that they see on the screen."
A Visual Overhaul with a Twist
The remake boasts stunning graphics, but this visual upgrade comes with a stylistic shift towards a more cartoonish look. Some fans might be disappointed, especially since the original had its share of horrifying elements, such as the Skulltula House, where people were transformed into human-spider hybrids.
"Back when we created the original Ocarina of Time, the means to convey or express ideas was limited compared with what we have now," series producer Eiji Aonuma, who worked on the original game, said. "With regard to even the so-called scary elements, we strove to add a touch of the comical." However, enhanced graphics and lighting unintentionally made the Skulltula House even spookier. "When we carried out the test play, the testers were telling us, 'Oh, this is too scary,'" Aonuma recalled. "So of course, in the end product, we've made the necessary adjustments so that we can retain the same balance that we had achieved in the original."
YouTubers Weigh In
YouTubers who got early access are overwhelmingly positive. Mike Channell, co-editor of Outside Xbox, believes the remake was made "very meticulously" to meet fan expectations. "Having played the game, it's clear that serious thought has gone into every decision, to the point where I'm not convinced this remake has taken any less time and effort than an all-new Zelda game," he said. "Ocarina of Time is obviously one of the great video game experiences in the history of the medium, but I have no doubt this new version will be the best way to experience this story. It's fleshed out as a world, sumptuously detailed, and the controls match 21st-Century expectations."
Ed King, known as Zeltik to his 893,000 YouTube followers, praised "the level of detail and charm" in the remake. "The Forest Temple has always been my favourite Zelda dungeon: a mysterious, haunted mansion in the deep woods, a lost work of man slowly being reclaimed by nature," he said. "The remake really leans into the surreal, uncanny nature of the original dungeon." Fellow YouTuber StrawHatMidas called it the "perfect" way to "bring this classic back." "Not only does the game pay homage to the Nintendo 64 original, but it also expands on the things that made it so memorable," he said. "Everything from the world and atmosphere to the controls and soundtrack feels like a love letter to the classic Zelda formula."
Changes and Improvements
Nintendo has made some significant changes, notably to the Water Temple, a dungeon infamous for its difficulty. Aonuma admitted that this was the area he most wanted to change. "There is now a greater facility in tackling" the dungeon, he said, as players can easily switch the heavy boots and utilize camera orientation. The addition of dual-stick controls, a standard in modern gaming, allows for free camera movement, which is a substantial improvement.
For veteran players, the remake can be a captivating trip down memory lane, with muscle memory guiding them through familiar tasks. However, this familiarity can also detract from the experience, as some puzzles are solved too quickly due to prior knowledge.
A Safe Bet?
Some will appreciate how similar the remake is to the original, but others may wonder if Nintendo played it too safe. The developers disagree. "Even if the game may look different, we've maintained the essence that the original developers wanted to and hopefully conveyed through the original Ocarina of Time," Fujibayashi said.
While the game includes numerous changes and surprises, some fans might wish for more. Yet perhaps the best games always leave you wanting more. As Mike put it: "I loved the original as much as the next person, but I don't think I'll be going back to it."
With the franchise's first movie on the horizon, the future of Zelda looks bright. As for another remake in 30 years? Aonuma laughed: "I will be long retired."